Sunday, 18 September 2011

Review: Doctor Who 1.7: The Long Game

Cathica is very openminded.
Even an avid 80s Who fan like myself has to admit that the general public didn't like that period. Colin Baker's turbulent era effectively killed the series despite better scheduling, and the series died a slow death four years later. The Long Game is an episode that story-wise and aestheically harks back to the 80s in many ways, particularly in the set design and the general tone of the story. Will The Long Game redeem the memory of the 80s? As we'll find out, yes and no.
     I mentioned last time that Adam, the new companion, was the shortest lived companion and the only one in Who history to be ejected for bad behaviour. His actions in this episode, which include sending information from 200,000 to 2012, make the 80s comparison incredibly unfortunate. He's the modern Adric through and through, from the irritating naivity, boy-genius arrogance and the selfish attitude. All he needs now is a set of pjamas.
     Nine, Rose and Adam arrive on Satellite Five, a space station orbitting the Earth in the year 200,000, at the height of the Fourth Great and Bountful Human Empire. The Doctor is worried when he discovers that the station, a news agency, is using technology several hundred years out of date - using implanted chips to operate computers and holes in people's brains to organise information. He's also intrigued by the station's command structure, in which people are promoted at random to a legendary Floor 500, which then turns out to be a freezing cold control room run by The Editor (the brilliant Simon Pegg!!!) and an unseen monster.
Tamsin Grieg opens Adam's mind.
     Nine shows off to Adam by giving him futuristic money and Rose allows him the use of the SuperPhone to ring home. While Nine and Rose uncover the corruption in the news system and head up to confront Floor 500, Adam noses about with the futuristic computer system, getting himself a hole-in-the-head implant and trying to broadcast the information home with the SuperPhone. The Editor captures Nine and Rose, who the Editor recognises because of Adam's exploits. His master is called the Mighty Jagrafess, a giant gelationous blob on the ceiling that requires cold temperatures to live. One of the workers who had been following the events of the episode (and chatted with The Doctor) also discovers the secret of Floor 500 and uses her head-hole to send all the heat to the top, killing the Jagrafess and saving the world from corrupt misinformation. Adam gets kicked out at home.
     One of the biggest problems that I have with The Long Game is that despite the Doctor's proclamations that the people of 200,000 are living in a terrible dictatorship where a giant blob controls all passage of information, I really don't see it. How are we, the good people of 2005 (2011 at time of review, but for the sake of argument) supposed to feel the slow of technology in 200,000 when we've never visited said period before? Everyone looks pretty happy, and a system is a system, despite how ridiculous the system may appear. Nine tries pulling the "slavery" card, but the controlling nature of the Jagrafess on individuals only seems to really affect the workers on Satellite Five, and the only things put upon the people of Earth are registers. Not exactly 1984. And yes, it was making them more xenophobic and developing them as a race of people that didn't ask vital questions. Seems nothing much as changed in 199, 989 years.
      And there's the fact that a guest character saves the day yet again, with The Doctor this time tied up by computer controlled corpses and a man with a terrible goatee. I love Nine but his track record, "saving the day" wise isn't that good in that he only ever explicity saves the day once, and did that with assistance.
Shouldn't I be off making Hot Fuzz?
       Yet, despite how bad it seems on paper, I really enjoy The Long Game. I can't help but adore the campy aesthetic, Pegg's flamboyant performance and sets made out of cardboard. There's a rich layer of satire running underneath that, while reducing the almightly problem behind the episode into a more trial modern issue, gives it more layers than it really deserves. Case in point; how is Satellite Five any different to modern Western governments? RTD hasn't always been clever with his satire, but here it's better than normal. I also, despite his nature, like most of Adam's scenes, especially the ones on Floor 16. The medicinal floor, Adam goes there to get his brain-chip and his nurse is the wonderful Tamsin Grieg whose understated performance is charming despite its one-dimensional, expositional nature. Christine Adams' supporting role as Cathica is interesting to watch and as the Saver of The Day this week she needs to be.
     The Long Game is a cheesy satire with the aesthetic of the eighties and the performances to match. It fails in the same areas that it suceeds and while it could have been one of the best episodes of the series it's let down by the same things that bring it up. I like it, but in places I don't and I can see why it's one of the lower rated episodes of this series that doesn't include anything particularly offensive.

Thanks.

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