Saturday, 4 December 2010

Review: Merlin 3.13: The Coming of Arthur (Part Two)

Because that outstretched hand doesn't look silly at all.
This is it, folks. The end of Merlin's very turbulant third series, at which point we turn around and look at the mess we've left behind. The finale this week was similar in quality to it immediate predecessor, but unlike that it benefitted more from the obvious change in status quo. The episode seemed to focus most of its effort on leeching as much as it could from the original legend, leaving quite a few plot holes and some other unsavoury aspects that made the otherwise strong episode into a narrative minefield.
     Gwen, rather predictably, rebelled against Morgana's regime, to the delight of Morgause who used this to track down Arthur. Meanwhile, Merlin found that his plot device reward from the Fisher King was in fact a spectral message from his one-time love interest from a filler episode in Series Two, a girl named Freya. She turned out to be the Lady in the Lake, and Merlin (with help from The Dragon, of course) popped over to retrieve from her animated corpse the magical sword Excalibur, from back in Series One. This proved especially effective against the immortal army, whom it violently explodes into pieces of paper (a CGI nightmare.)
Medieval firing squad.
     So the Immortals attack, with Morgause in tow, and the group of stragglers (now, after some adittions, consisting off all the men in the upper right picture as well as Gaius and Gwen) have to hide in some ruins. There, they find a table. It's sort of circular... a Round Table, perhaps? Yeah, this whole ruins bit is about finally tapping into some of that juicy mythology, and so all of the able fighters are made Knights (presumably of The Round Table.) Merlin has a plan, and realises that the deus ex machina solution to their problem is to empty the blood within the Cup of Life. So, the gang bravely wade in rescue Uther (helpfully too weak to stay as King for long) and Merlin (with help from Gaius) kills Morgause and saves the day. He then takes the most powerful sword in existance and, I dunno, sticks it in a rock. A Sword in a Stone. It'll never catch on.
     Because of the level of mythological wow, the solution felt very rushed. This is supposed to be the resolution to an hour and a half's worth of drama, and it consisted of knocking a cup over. It also fell into a lot of pits already well dug by fantasy - army of immortals invade a castle using a magic cup and are defeated by a sourcerer and his entourage, one of whom is wielding a magical sword. It made good television, yeah, but there's nothing new here. Nothing exciting. The fun, innovative stuff shouldn't be kept to the sidelines - it should be the main focus of the damn story.
"smirk"
      The momentum of this episode was what really sealed the deal for me, taking a decent pace that nicely pushed along the plot without lagging or leaving Merlin's comfort zone. It was certainly nice to see some of those well-known features of Arthurian legend, but they felt more like a footnote to the main plot rather than a main feature. It's been an inconsistant year for Merlin, but I feel they managed to combine all of the great television and absolute swill from this year into 45 minutes of entertaining fantasy.

Thanks.

Friday, 3 December 2010

Review: Misfits 2.4

The (frankly frightening) video-game gunman, Tim.
This week's eerily perfect episode was great in many areas, but perhaps the best aspect was that it managed to transform a basic Freak of the Week plot into a vital step in the series' mythology. It took a smorgesboard of ideas and crafted them into an enjoyable and thrilling hour of drama that blew me away and gave me plenty to chew on afterwards.
     The main plot this week was that of the group's encounter with a man whose fascination with a Grand-Theft-Auto-Style video game had led to him seeing the world around him as the game, hereafter refered to as Tim. Unfortunately, this means that he thinks and acts like the protaongist of the game, a gun-obsessed gangster just ouit of prison with matters to settle...
     Around this madman's travels across the estate, there were other important developments. The gang was intorduced to a "new boy", Ollie, with the power of teleportation, who was quickly killed by the gunman. Being a peace-loving hippie, his heart went immediately on the donor's list - and into the waiting body of Nikki (Future Girl from Episodes 2 and 3, if you remember. Had to look that one up on Wikipedia.) who gained her benefactor's power. Elsewhere, and Curtis and Alesha broke up after a heated argument while running from Tim.
Cocky environmentalist Ollie.
     After introducing the new boy, the episode took now qualms in immediately throwing the group into the action. Tim is an incredibly effective villian visually, possessing a strange form of the Uncanny Valley effect; something just wrong, like in an overly realistic video game. This set of unnerving mannerisms, combined with his relative mental illness (the now-infamous "This is not a game - this is my life") make him the first really frightening villian. He thinks like a demented child but he is prepared to kill anyone who gets in his way. In a way, it seems to be a strange sort of anti-gaming Anvil, but it comes off more of a parody of such materials.
     There was a real sense of momentum here, with the ominous threat of Tim hanging over the group's backs wherever they went. Eventually it came to the pivotal moment, where Future Simon revealed his purpose; saving Alesha from Tim's threats. Now the team no longer has Superhoodie looking out for them, and Alesha is left with knowledge of the future.
Nikki teleports into the morgue.
     I just love this episode. There isn't a dull moment, as it weaves between tense drama and intriguing plot developments, all the while managing to fit in great character pieces and awesomely fluent power useage. Tim's visions in particular held their own Uncanny Valley tones, with renders of everyone in the cast. The episode also took time to connect some of the strands left by Episode Two, such as demonstrating Nathan's ability to see the dead. Series Two of Misfits has got really strong writing, and I'm left waiting inpatiently for Episode Five.

Thanks.

Tuesday, 30 November 2010

Review: GHTTB:LoM 1.3 and 1.4

A bumper review this week, as I won't have time next week. In fact, its a lot more interesting to review two at once for me because I no longer have to see each one in isolation.

Life On Mars, Series One, Episode Three
"Could be a gang. Could be a gang of trained eagles, ninjas for all we know." Sam Tyler

The problem with a police procedural drama is that unlike most Monster-A-Week type shows, the actual case has to be as intriguing and compelling as the show's main drama. This episode especially achieved that, while holding onto a firm number of themes to do with loyalty and sacrifice. It also provides the series' first real surprise twist, although it became the predictable shoot-out near the end, to my chagrin.
     The main case this week was of a death in a textiles factory - the same building where Sam lives in 2006. Most of the evidence (and Gene's gut feeling) pointed to angry unionists trying to kill who they saw as a traitor. Gene picks on one particular friend of the victim who had fought with him that night, Ted Bannister, while Sam demands firm evidence and doesn't believe the old and overweight suspect could have done it. Having heard from his doctors (and from another few subliminal sources) that he needs to keep fighting, he accepts a bet from Gene to prove him innocent.
     After a long-winded inquiry where it seemed all the evidence pointed towards Ted being the killer, he reluctantly confesses to murder to save his factory and its workers from being shut down. On a final visit to the factory, Sam notes that the belts on the machine the victim was working on are brand-new, and deduces that they snapped, launching out and killing the victim. Bannister went back to try and clean up, to save his factory. Meanwhile, it turns out Bannister's son is involved in another subplot, an armed robbery of the factory.
     This episode was about Sam's fight against the past - the fight to enforce his modern techniques, the fight to save Ted Bannister (and the others, due to the inevitability of the plight of the factory workers) and the fight against death in the real world. Sam/Gene dysfunction is the richest goldmine this series has for its first few episodes, and there's a fine display of it here. Instead of being more of the same drama, though, the main case lends its own qualities. Police Procedural at its finest.

Life On Mars, Series One, Episode Four
"Slipped you a mickey, tied you up and bounced on your ding-a-ling!" Gene Hunt

Woah! A much more frantic and fast-paced episode than last week, Episode Four takes a mixture of series mythology (if you can call it that) and a decent storyline, one that would pop up in different forms throughtout the Gene Hunt Time Travel Bonanza - Police Corruption.
     The main plot surrounded landlord Steven Warren, who owned a large group of estates, and informed the police of troublemakers in exchange for criminal immunity and the occasional bribe. When Sam learns of this practice he is disgusted, and openly refuses Warren's money. Warren then sets Sam up in a Honey trap, luring him with the scared dancer Joni Mitchell. When Sam;s words of advice actually persuade Mitchell to try an escape she is killed, spurring Gene to finally stop taking bribes and to finally breakdown Warren's regime.
     A strong subplot involved Sam tracking down his troubled Mother, introducing himself as Sam Bolan (after Mark Bolan, lead singer in T-Rex). Unable to reveal his true identity, he wrestles with his maternal goodwill and his common sense. This provides a chance to really develop the depths of Sam's problems and his character, as he adapts to face the troubles always faced by a time-traveller.
     I enjoyed this episode mainly because it managed to portray a larger range of themes. It had messages against corruption and against standing back while bad things happen. It jumped rapidly between elation, melancholy and anger, culminating in a triumphant and well-earned finale. A rare commodity in Life on Mars, this episode also saw some background development for Gene, who shows he actually does have a more sensitive side.
      This episode's mood changes may be jarring, but they ultimately work as a fast-paced transition between the general dysfunction between Sam and the rest of the department towards more cooperative attitudes. It's a rite-of-passage, a sign that at this half-way point in the series, Life on Mars knows exactly where it's going.

Thanks.
      

Sunday, 28 November 2010

Super Sunday: Blood Diamond

Here to finish off African November, we go to Sierra Leone...
Super Sunday
Blood Diamond (2006)

The one thing present in all of this month's films is a historical background, because the continent's story is powerful enough to dramatise on its own. What should be a land of paradise, strangled by disease and greed, bought out by Europe and America. Nowhere is this more epitomised than in the core of Blood Diamond, the most critically aclaimed of this month's films and one of the best.
     1998, and Sierra Leone is under the grip of a terrorist organisation called the RUF, led by nicknamed Captain Poison (David Harewood). This is the Sierra Leone Civil Car, where the RUF cut off the hands of eligible voters and train young boys as soldiers. Their main source of income is the illegal smuggling of Diamonds to the Western World - "blood diamonds".
     Soloman Vandy (Djimon Honsou) is a fisherman with a loving wife and family, and is particularly proud of his son Dia, who goes to school. When their village is attacked by the RUF, Soloman gets seperated from his family, and is sent to a diamond camp, where he finds 100 carat diamond and buries it in the sand.
     Elsewhere, and expert smuggler and white mercenary Danny Archer (Leonardo Di Caprio) is having some trouble getting his next payload due to his British associates cutting off all ties. However, when he hears about Soloman's find, he rushes to try and aquire it. He bumps into journalist Maddy Bowen (Jennifer Conolly) who disagrees with his practices. Danny tries to work with Soloman to get the diamond so he can leave Africa, but Soloman has one prerequisite - find his family, and save his son.
     The pacing is incredibly fast, jumping through locations because of the fast-moving nature of the RUF attacks, as our protagonists scramble either through jungle or through battlefields. (And sometimes both.) Indeed, the film is packed with high-budget action scenes, saved from being an unnecessary distraction by them actually advancing the plot. A lot of this violence is also perpetrated by children, further nailing in the anti-war messages. With all of this action going on, it's surprising to find that Blood Diamond also offers many moments that advance character and actually give insight into plight of the native peoples.
     To conclude, Blood Diamond is a tight action-thriller with excellent acting, direction and pace, which isn't afraid to take its strong historical context and message and dilute it with excellently executed action scenes to excite the average moviegoer. An absolute triumph.

Thanks.

Review: Merlin 3.12: The Coming of Arthur (Part One)

Morgana takes the throne.
As the end looms, the first half of Series Three's finale took up the reigns and did what we expected it to - a powerful, tense 45 minute drama where our heroes are broken down to their knees. I don't know which I'm happier about; the quality of the episode, or the final eradication of the mindless filler that has mostly consumed this series.
     There's been a great battle between Camelot's and Cenred's forces, the battlefield within the latter's territory. Everyone lies dead, apart from Sir Leon, who is found by native druids and restored to health using the fabled MacGuffin Cup of Life. When Leon returns to Camelot, Uther uses his brain for a change and realises that they need to recover the cup before Cenred does. Standard fantasy fare then; find MacGuffin, save the realm.
A worried Uther.
     Arthur and Merlin are sent on the quest, but because of Morgana, Cenred's forces get their first (Arthur and Merlin's brief inprisonment in a slave camp couldn't have helped matters either. With the cup of life, the scheming Morgause makes an army of immortal soldiers, knocks off Cenred and then completely destroys Camelot, declaring her sister the Queen in front of Uther's angry face.
     The plot isn't anything new or exciting, but it certainly fresher than anything else so far this series. Especially fine-tuned was the acting of the three male leads Arthur, Merlin and guest Gwaine - firm feelings of brotherhood in times of stress. The light jabery between them felt at least a little reserved, which was more realistic than what is the usual.
     Away from the actual story, and the main area of extravagance this week was in the production - excellent costumes (and lots of costumes); brilliant, tense direction and a soundtrack the ties it all up in a neat little bow. Indeed, this year the main budgetary focus seems to have been on the sandwhiching two parters, something that made episodes like Goblin's Gold and The Changeling a little lacklustre.
The poorly named "Cup of Life".
     Overall, the first half of The Coming of Arthur is an excellent story by the series' standard, with realistic dialogue/acting and a sense of tension and motion that sweeps one away. However, in the little detail, the finale also keeps the idiosyncracies of the series and puts them in a clearer, more serious context. It also neatly wipes out any of the usual filler episodes that plague us so deeply. And for that I must thank it.

Thanks.

Friday, 26 November 2010

Review: Misfits 2.3

 "You think I risked my life travelling through the dimensions of time to sniff your knickers?"

Seeing as Misfits only has six episodes to work with per series, its a good sign that Series Two used its middle-episode to make a leap in its plot. At the same time, all of the characters got a decent look in and significant development, and they manage to fit some comedy in there as well. Spoilers.
     The more interesting plotline was that of Alesha and Superhoodie Simon. After saving Alesha several times, the Masked Man brings her to his "lair", where he almost immediately reveals his identity as Future Simon. They meet again throughout the episode, and Simon's revelation that she eventually falls in love with him makes Alesha apologise to Barry (mine and Nathan's name for Present Simon). Future Simon's ability to touch her gives Alesha more comfort and warmth than she has had since the Storm, and she starts to doubt her relationship with Curtis (who's already looking into shacking up with the Future Girl from last episode.)
     The main plot, however, surrounded Vince, a tattoo-artist friend of Kelly's. He takes the power to control tattoos to new extremes, warding off Nathan by making him fall madly in love with Barry. This provides a funny distraction from the plot advancement, with some excellent lines. When Vince makes Kelly fall in love with him, a now more confident Barry manages to, with help from Simon, stop him. With a bag of peanuts. After that, a Kelly+Nathan romance was definitively ruled out, to the cries of a thousand shippers.
     Our main areas of Character Development are Alesha and Simon, for obvious reasons. Alesha finally becomes more than a three-dimensional sex machine, showing a more human and sensitive side than her usual gobby self. Her rightful protestations about Future Simon's sudden appearance in her life are counterbalanced nicely with his ability to satisfy her emotionally (and physically.)
     Simon, on the other hand, is given potential. Along with our Superhoodie, Barry also gets his own Crowning Moment of Awesome when he disables the villian with a bag of roasted peanuts (he had an allergy, it makes sense in context.) This extra dimension yet again makes Simon one of the more interesting and thoguhtful characters on the show, and it helps that we can see the parallels between Future Simon and Barry.
     Now we're at the half-way point, I'm glad that Misfits is making ground on its plot, something that otherwise lacked in Series One, while still managing to work in a lot of character. The two plots both had pace, intrigue, and while they didn't work with each other there was still a lot of room to move. The development may feel a little forced, but that reinforced Simon's idea of prophecy that ran throughout the episode. This was a fun, enjoyable episode with a lot of good development.

Thanks.

EDITOR'S NOTE: The images were removed from this article because it was garnering an unfair amount of coverage for its images alone.

Monday, 22 November 2010

Review: GHTTB:LoM 1.2

"Are they all like this in Hyde? It must be a bloody dangerous place." Gene Hunt.

Second episodes, as I've said previously, are the clincher. They have to live up to the promises of the pilot fairly quickly without giving the game away. This Life on Mars 1.2 did, with a fairly simplistic crime that none-the-less provided adequate drama behind-the-scenes as Sam and Gene wrestled each other's policing styles. It also blended in a lot of problems that Sam faces because of 1970s attitudes in Policing and Medicine...
     The group manage to hunt down Kim Trent, a known burglar who's been attacking many places across Manchester. However, there isn't cohesive evidence and Gene wants to fake it. Following his modern policing morals, he lets Trent go. When a cleaner at the police station is then killed in one of Trent's burglaries, he and Gene are forced to try and meld their styles of policing to find firm evidence and convict Trent for life.
     The crime itself wasn't very interesting in its scale or concept; the episode rather carried itself off of the emotional ride faced by Gene and Sam's dysfunction. This was interesting to watch, with our relative hindsight as the viewer - do we support Sam's by-the-book approach, or Gene's passionate need for justice? It also made the ending all the jucier, as both sides worked their magic: Gene used his methods to track down and rescue Sam and the witness, able to beat up the suspects along the way, and then the witness was able to give viable evidence.
     The episode also incuded many hallmarks of the GHTTB on the whole; Sam hearing people in the Real World, being haunted by a TV character and making modern pop-culture references. These are what make the series what it is and early on they're used quite well.
     To finish, this episode delivered on its promise of 1970s action as well as exploiting the superb acting of Simm and Glennister to give an entertaining experience. It didn't have many particluarly exciting concepts, but its dramatic potential made up for it.

Thanks.

Sunday, 21 November 2010

SuperSunday: The Last King of Scotland

Super Sunday
The Last King of Scotland (2006)

Moving away from South Africa, this week's film takes a look at another African regime, that of Idi Amin (played here by the incredibly convincing Forest Whitaker) in the 1970s. The film is based off of the book of the same name, a fictionalised account of the experiences of Amin's Scottish doctor Nicolas Garrigan (James McCavoy). The film has a fell that rather parallels the development of Amin's reputation with the outside world - it starts out comic and light and eventually develops into a powerful, tense drama that strikes at the heart of his regime.
     Dr. Nicolas Garrigan has spent the majority of his life in the shadow of his older, more successful father. Desperate to get away from the bleek Scottish lochs, he goes to Uganda to help the sick and poor. Immediately, Nicolas is swept away by Amin's charm and public spirit, and when he helps him out after a small road accident, the dictator signs Nicolas up as his personal physician. As he rides the high-life, it soon becomes apparant to him that Amin's regime isn't as glorious as he had imagined.
      A British Film Council production, Last King of Scotland has some interesting concepts at hand, but it feels a lot more like a documentary on Amin's rule, especially during the main core of the film. The comedic feel at the beginning is an excellent juxtaposition for the tension at the end, and the transition between the two is exceedingly subtle. At some points it felt like it was making comedy from Amin's mad philosophies, but I think this is needed to counteract the brutality of his ideals. To quote Nicolas, "You're just a child, that's why you're so f**king scary."
      Not that our protagonist is entirely sympathetic himself, although he does gain a sort of "redemption" at the end. Like Wikus and Gregory, Nicolas at first goes along with the evil regime. He has other problems though, as he has very little concept of the dangers of Uganda, and tries to seduce two married women (one of whom dies because of it.) His punishment at the end of the film really redeems him in more ways than one; not only is he being punished, he's also proving Amin wrong.
     Overall, I think this is a very well crafted film that despite having very little atmosphere, has a number of concrete themes and very good characterisation. The two leads are utterly convincing, and I had trouble seeing Whittaker in other roles afterwards. If you want a good British film with a historical turn, this is the one to watch.

Thanks.

Saturday, 20 November 2010

Review: Merlin 3.11:The Sourcerer's Shadow

What should have been a predictable and formulaic episode actually surprised me by managing to patch up some of its problems with good characterisation and a fresh perspective on events. This week we once again use the "Tournament where someone uses Magic" plot, which is as old as the second freaking episode. I mean, it was even used earlier this series. Luckily the formula is flipped on its head, and we have another decent subplot running by it.
     In our main plot, we see gormless-bastard weakling sorcerer Gilli (Harry Melling, pictured far right) arrive in Camelot for the Open Tournament, which anyone (Men, in other words) are able to enter. He uses magic to help him along, and Merlin (Colin Morgan) actually cottons on for once. They discuss how his father died because he feared Uther and how he thinks Merlin has betrayed their kind, and how with his magic Gilli finally feels respected as a person. Merlin ends up consulting The Dragon (John Hurt) when Gilli's next opponent turns out to be Uther. It's advised that Arthur shouldn't see his father die by magic, and so Merlin counters Gilli's magic in the fight. Everyone forgives everyone and Gilli promises to come back in two episodes.
     The surprisingly interesting subplot this week was similar to Misfits in that it involved tension between father and son, this time between Arthur (Bradley James) and King Uther (Anthony Head). Arthur really didn't want his father fighting, but a mixture of Uther's arrogance and meddling by Morgana (Katie McGrath) led to him doing so anyway. the real climax of this subplot came mid-episode, when Arthur and Uther were forced to fight, and the former was forced to let his father win to preserve his dignity.
Game: Spot the obvious villian.
     The thing that saved this episode was how realistically it served up its characters. Gilli felt like a bullied individual, in his mannerism and speech, and so it was all the more jarring when we saw him fighting and killing. Morgana was actually subtle for once, dropping little hints instead of obvious proclaimations with evil grins. Arthur showed genuine concern for his father's wellfare in realistic ways, something we don;t usually see. Uther... well, he was a bit of a dick.
    The formula this week should have been tiring due to its overuse by the series, but the use of a protagonist using magic instead of an enemy helped breath some life into it, along with a superb, character-driven subplot. This episode beats down its first impressions and presents an entertaining and worthy story, something that Merlin should do more often.

Thanks.

Friday, 19 November 2010

Review: Misfits 2.2

This episode of Misfits was a bit of a mixed bag in its focus and ambition. On the one side, it looked at the down-to-earth troubles of family life, while on the other it put down some more sci-fi roots. While it was Nathan-centric, it also kept a strong grasp on the rest of the crew for the majority of the episode.
     The main story followed Nathan as he met up with his long-lost half-brother, who had, feeling annoyed and neglected because of their screw-up of a father, had proceeded to kidnap him. The two bonded over the episode, and the experience helped Nathan to improve his relationship with his father and make more effort not to end up like him.
     The other story, and the more honestly interesting one, followed the other group as they both searched for the BMX Biker and took drugs which altered their powers. It felt less focused than Nathan's storyline, but he was effectively woven throughout it and the Club Scene is incredibly interesting. To keep the series fresh, Overman temporarily reversed their powers using the drug element. This wasn't just a gimmicky move, though, as the temporary powers did wonders to advance the plot and even set up future plotlines:
     Kelly, as a mind-reader, suddenly had to say everything that came into her head, forcing her to blurt out her feelings about Nathan. Sex-controller Alisha's touch made people repulsed, invisible Simon was loved by everyone, and back-in-time-travelling Curtis flashed forward, showing several events to come. Simon also followed a wounded BMX Biker after he once again saved Nathan from death, and tracked him down to a house - a house where the gang later found a woman from Curtis' trip.
     One thing that was upped this episode was the level of grotesque. For every realistic and honest scene with Nathan and his dad, there were scenes of him doing ridiculously crude things. I don't mind punctuative swearing and bad habits, but there does come a point where spending the first few minutes of your episode watching someone rub cream on their arse is just too far.
     Honestly, I really enjoyed this episode. It had both the ambition to advance the overall storyline, and the patience to take time out with a gritty tableu of Nathan's father troubles. I don't want to know what goes on in Howard Overman's mind, but this episode was nonetheless interesting and exciting to watch and I'm once again looking forward to next week.

Thanks.